Original TTRPGs | Digital Tools | Playable Systems

Our mission: to boldly create original games for strange new worlds.

We build worlds worth exploring, systems worth playing, and tabletop experiences that carry players to a whole new level.

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Game LinesCurrent Apogee TitlesChoose a game line, open current files, and jump directly into resources or future support tools.
Sci-Fi Survivalv3

The galaxy is unstable. The jobs are dangerous.

A narrative sci-fi TTRPG about a crew, their fragile ship, risky jobs, debt, reputation, faction pressure, and consequences that carry forward.

Current Corev3
Primary ModeCrew campaign
Core FeelRisk, strain, consequence
School Horror-Comedyv3.1.0

It was supposed to be a normal day at school.

A school-based horror-comedy TTRPG where exhausted educators, staff, and campus employees face literal supernatural threats inside a public high school.

Current Corev3.1.0
Primary ModeOne-shots and campaigns
Core FeelHorror, comedy, investigation
Narrative Force TTRPGv2.0.0

The Force does not choose who you become.

An unofficial private-use narrative D6 game about recovered instruction, spiritual development, dangerous power, and the choices that shape a Force-attuned character.

Current Corev2.0.0
Primary ModeCharacter-driven campaigns
Core FeelExploration, choice, consequence
Game PageAwake in the BlackA crew, a ship, a job, and the consequences of pushing too far when stopping is worse.
Awake in the Black crew gathered together in a ship lounge between jobs
Featured Art

Between Jobs, Between Worlds

The crew is the heart of Awake in the Black: talking through the next move, trading jokes, nursing coffee, and facing tomorrow's risks together. Between runs and between worlds, shipboard life is where the setting becomes personal.

01

Build the Crew

Define characters by role, approach, trait, problem, and pressure.

02

Build the Ship

The ship is a shared character, asset, problem, and record of survival.

03

Take the Job

Contracts create pressure, profit, faction exposure, and hard trade-offs.

04

Carry Consequences

Success and failure both reshape the situation and follow the crew forward.

Crew Survival

The table lives through coordinated risk, role tension, and shared survival decisions.

Ship-First Play

The ship takes damage, gains history, strains under pressure, and matters mechanically.

Persistent Consequence

Every job changes reputation, resources, heat, enemies, obligations, or the ship itself.

Start Here

First Session Kit

Start with the Player Handbook, use the Crew Creation Guide to define the table’s shared identity, then keep the Core Rulebook close once the job goes sideways.

Bundled site files and tools open in a new tab.
Awake in the Black crew in a high-pressure shipboard combat action scene
When It Goes Loud

Hold the Line

Not every job stays manageable. When the hull shakes, alarms hit, and the corridor turns into a kill zone, the crew survives by discipline, grit, and covering each other under pressure.

Shipboard Details

Tools of the Trade

Selected visual details from the void: survival gear, cockpit comforts, and the equipment that stays close when things go wrong.

Awake FilesAwake in the Black ResourcesCore book, player handbook, crew guide, sheets, and supporting files for table setup.
Awake AI ToolsAwake in the Black AI-Assisted ToolsFuture public GPT-linked utilities for crew setup, ship creation, contracts, NPCs, and table prep.
Game PageCultists & ClassroomsEducators as unlikely heroes, school supplies as survival tools, and literal monsters loose on campus.
Cultists & Classrooms teacher heroes fighting off zombies on campus
Featured Art

Faculty on the Front Line

When the hallways collapse into chaos, teachers and staff become the campus response team—protecting students, improvising under pressure, and pushing back against the monsters loose on school grounds.

01

Read Player Materials

Start with the Player Handbook or the core rulebook.

02

Create Staff

Build a campus employee using Personas, roles, and attributes.

03

Set the Bell

Use Session Zero: Before the First Bell to define tone and boundaries.

04

Survive Campus

Investigate, improvise, protect students, and stop the ritual.

School Horror-Comedy

Familiar routines collide with supernatural danger, broken systems, and educator absurdity.

Educators as Heroes

Teachers and staff solve impossible problems with exhausted competence and improvised tools.

Concrete Mystery

Zombies are zombies. Demons are demons. Clues should produce action, not confusion.

Campus Artifacts

Objects from the District

Ordinary school objects become clues, survival tools, and recurring symbols inside the nightmare.

Start Here

First Session Kit

Begin with the Player Handbook, print a character sheet, and keep the core rulebook close once the campus starts going sideways. The dedicated C&C site now houses the expanded Fifth Floor to Hell one-shot library and beta soundboard.

Bundled site files and tools open in a new tab.
C&C FilesCultists & Classrooms ResourcesCore book, player handbook, character sheet, and table materials for getting a school horror-comedy session running.
C&C AI ToolsCultists & Classrooms AI-Assisted ToolsFuture public GPT-linked utilities for Personas, district events, hazards, recovery tables, and table preparation.
Game PageStar Wars: Flow of the ForceRecovered instruction, dangerous power, and a Force-attuned character whose philosophy emerges through repeated choices.
Cover of Star Wars: Flow of the Force Core Rulebook
Second Official Edition

The Force Calls

Begin as a Force-attuned individual whose identity has not yet solidified. Learn through fragments, mentors, relics, practice, and consequential trials while deciding what power means and who your character becomes.

EngineNarrative D6
PathsHarmony, Hegemony, Sovereignty
EditionCore Rulebook v2.0.0
Private-Use Fan Project

Unofficial and Noncommercial

Star Wars: Flow of the Force is an unofficial fan-created tabletop roleplaying game for private play. It is not affiliated with, authorized by, sponsored by, or endorsed by Lucasfilm Ltd., The Walt Disney Company, or any official Star Wars licensee.

01

Create the Attuned

Establish identity, Instructional Origin, Approaches, Attunement, character core, and starting Turbulence.

02

Commit the Force

Resolve power through Success Dice, Force Dice, Failure Dice, Commitment, Signature, Advantage, and Strain.

03

Walk a Path

Harmony, Hegemony, and Sovereignty emerge through repeated choices rather than a label selected at creation.

04

Earn Mastery

Instruction creates possibility. Practice develops control. Trials and Revelations establish transformation.

Narrative D6 Engine

Success and failure resolve the objective while Advantage and Strain determine the cost, position, insight, and consequence surrounding it.

Power With Consequence

The Force is extraordinary but never free. Characters may accept the result, release control, or seize power at a dangerous price.

Exploration and Instruction

Ruins, archives, holocrons, kyber, mentors, artifacts, and persistent sites make discovery part of both advancement and belief.

Recovered Traditions

The Path Is Built Through Play

Flow of the Force treats philosophy, instruction, and consequence as active campaign systems rather than fixed character labels.

Start Here

First Session Kit

Begin with the ten-minute Quick Start Guide, record the character in the Digital Character Console, then move into the Player’s Handbook for complete player rules. Keep the Core Rulebook available for Game Master procedures and campaign architecture.

The complete first-session kit is bundled locally. The digital character sheet opens as a standalone browser tool and retains character records through local browser storage.
Flow FilesFlow of the Force ResourcesCore rules, player-facing guidance, character records, and table references for beginning and sustaining a Force-centered campaign.
Flow AI ToolsFlow of the Force AI-Assisted ToolsFuture private-play support for character reflection, artifacts, instruction, rivals, and campaign pressure.
Independent Design WorkDesign ArchiveDigital character sheets, interface adaptations, and supporting reference files created for games beyond the current Apogee lines.
Interface and Character-Sheet Work

Other Systems, Purpose-Built Tools

A working archive of browser-based character sheets and interface studies developed for existing tabletop games.

Each project preserves the identity and workflow of its source system while applying the same priorities used across Apogee tools: readable hierarchy, practical table use, responsive layout, and self-contained deployment.

Hard Sci-Fi HorrorDigital Sheet

Shadows Over Sol 2e

A dense, systems-oriented browser character sheet for Tab Creations’ hard science-fiction horror RPG, with multiple visual themes, integrated play utilities, and local data handling.

PublisherTab Creations
FormatSingle-file HTML
Design FocusHigh-density sci-fi console
Office HorrorDigital Sheet

Cultists & Cubicles

A widescreen player sheet for Adam Boman’s corporate horror game, translating personnel files, attributes, actions, and workplace absurdity into a focused operational interface.

PublisherAdam Boman / Substrat AB
FormatSingle-file HTML
Design FocusCorporate terminal dossier
Solo Mech ExplorationDigital Sheet

ION Heart

A responsive pilot and mech sheet for Parable Games’ solo exploration RPG, with approachable visual hierarchy, adaptable themes, integrated rolling tools, and local campaign support.

PublisherParable Games
FormatSingle-file HTML
Design FocusPilot and mech dashboard
These are independent design adaptations and unofficial digital tools unless otherwise stated. Game names, source rulebooks, artwork, and trademarks remain the property of their respective creators and publishers.
Future StorefrontStoreFuture commercial releases are planned through DriveThruRPG. Current files remain available in each game section.

The Apogee Games store is not active yet. Future commercial releases are planned through DriveThruRPG.

Browse Game Resources
Store Status
Current SalesNot Active
Current AccessFree Game Sections
Future StorefrontDriveThruRPG
Payment BackendNot Hosted Here
PublisherAbout Apogee GamesThe publisher story and design purpose behind Apogee Games.
Publisher

About Apogee Games

Apogee Games is an independent tabletop roleplaying publisher created by Brandon Sligh.

Its games are built around focused premises, readable rules, strong table procedures, and digital tools that help groups get playing faster.

The goal is to make games that know exactly what they are, support the people running them, and create memorable sessions through pressure, consequence, and player choice.

ContactContactQuestions, feedback, public contact, and newsletter options will live here when enabled.
Contact

Contact

Questions, playtest feedback, support requests, and future newsletter links will be handled here once public contact is enabled.

Current Contact Status

Public contact link coming soon.

Bonus GameGolf: It’s a Good GameA bonus tabletop game co-developed by Brandon Sligh and Ethan Silva. Version 4.1.0 is live as a bundled HTML game page.
Bonus Shelf

Golf: It’s a Good Game

A standalone bonus game co-developed by Brandon Sligh and Ethan Silva.

The current v4.1.0 HTML build is bundled directly with the Apogee Games site and opens as its own standalone browser game.

Bonus Project Status
GameGolf
Versionv4.1.0
FormatSingle HTML Page
Public LinkBundled Local Page
Recommended HostCloudflare Pages
Co-DeveloperEthan Silva
ChangelogLatest UpdatesThe latest major changes, with the complete development history preserved in the downloadable README.

Dedicated C&C Site Launch

Connected Cultists & Classrooms to its dedicated resource site at cultclass.slighltd.org, including direct access from the game catalog, navigation, first-session kit, and footer.

Digital Sheet Refresh

Replaced the bundled Awake in the Black digital sheet with v4.3.0 and the Cultists & Classrooms digital character sheet with v1.4.0; updated catalog versions, mobile tool metadata, footer build label, changelog, README, and package version.

Flow Character Console Mobile Update

Replaced the bundled Flow Digital Character Console with v2.1.0, adding mobile-first section navigation, safe-area-aware layout behavior, touch-sized controls, collapsible record info, the Kyber Light theme, and updated Flow tool metadata.

Flow v2.0.0 Resource Refresh

Replaced the bundled Flow of the Force PDFs with the v2.0.0 Core Rulebook, Player's Handbook, and Quick Start Guide; updated the local Digital Character Console to v2.0.1; and refreshed all Flow links and version labels.

Technical Refinement and Accessibility

Preserved the approved v1.5.0 visual system while simplifying navigation, restoring Golf v4.1.0, activating the three official AI Game Masters, improving modal and keyboard accessibility, reducing mobile obstruction, and separating production CSS, data, interface, navigation, and ambience code.